![]() The Japanese release doesn't matter since the games ARE developed for Sony platforms and PC gaming isn't that relevant in Japan either. Actually the the FF12 collection was released the same date a year later on Stam as the PS4 version. Getting discounts on the fees payed to Sony i think, and printed "exclusive on Sony" on the box. ![]() ![]() Those games are locked to releases to other systems for a year then. I´m speakinf of the first release on a sony system,in this case the japanese launch. Megadimension VIIR hasn't even been localized either. What are you talking about? Was Cyberdimension not planned to launch on both PS4 and Steam at one point? Yet isn't it the same story, but just with added improvements? Is the main story extended or updated at all? If the story isn't really changed or added upon I can't see myself buying it. That said, I imported a PSVR from the US especially for this game. Which is Megedimension Neptunia VIIR isn't a dedicated VR game. For Japan, adoption rates are very low due to a combination of scalpers and ridiculous RRPs. That would probably depend on adoption rates. Not sure CH/IF will want to go to the effort of improving how it looks in VR for other headsets. ![]() It's improved on several scenes, changed up how saving works, added a new combat system, and the player room events are just as funny if you're not playing in VR (in fact, they look better non-VR as a higher resolution is possible). We'll have to wait and see.īut even without VR support, it would be worth getting. While they may support other VR headsets, they could also opt to ditch support. So yes, I would expect a PC port by the end of 2018 (if not earlier). Originally posted by Chika Ogiue:VR is completely optional and only used for the Player Room. ![]()
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